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Specifications Of Endless Space 2 PC Game
Genre : Indie, Strategy
Platform : PC Language : English Release Date: 2016 Endless Space 2 Can't Leave AllianceEndless Space 2 PC Game Description
Endless Space Returns With Its New Sequel Known As Endless Space 2 PC Game. This Strategy Game Was Developed By AMPLITUDE Studios And Published Under The Top Banner Of SEGA. This Science Fiction And Turn Based Strategy Game Would Be Releasing In This Year. The Game Begins In The Space With The Concept Of Building Colonies Using Different Factions Or Civilisations. The Gamer Has To Choose His Faction From 8 Available Faction With Their Own Heroes, Spaceships And Technologies. He Has To Build Space Colonies Using The Available Resources And He Should Expand Them In The Game Process. The Gamer Has To Fight With The Enemies Using His Weapons And Spaceships In The Space Combats. He Has To Research New Technologies In Order To Develop His Space Colonies In The Game-play.
Endless Space 2 PC Game Overview
Exploration Is Very Important Job Of The Gamer In This Endless Space 2 PC Game. He Has To Collect Scarce Resources And He Should Build His Own Spaceships And Weapons Using Them. Gamer Should Travel To Other Colonies In Order To Maintain Friendly Alliance Or Wage War Against Them. He Should Eliminate The Enemies Who Try To Stop His Progress In The Space. Each Faction Will Have Their Own Story Line Along With Challenging Missions To Complete In The Game-play. Gamer Has To Expand His Colonies In All Possible Ways Through Completing The Challenges. These Special Features Can Be Experienced By The Player Only Through Endless Space 2 Free Download PC Game. Gamer Has To Prove His Skills In Exploring, Expanding, Exploiting And Exterminating The Enemies.
Multiplayer Game-play Is Also Available In This Endless Space 2 Free Download PC Game. The Player Can Compete With Other Players For High Scorers And Ranks In The Multiplayer Game Mode. The Upgraded Graphics As Well As Improved Visuals Will Present The Game-play In The Best Resolution. Awesome Game Sounds In Addition To Cool Soundtracks Will Be Amazing Through Out The Game. Turn Based Strategy And Space Colonies Will Attract Players In This Science Fiction Game.
Features Of Endless Space 2 PC Game
You Can Experience Some Features After Installing The Endless Space 2 Free Download PC Game On Your Computer Which Are.
System Requirements Of Endless Space 2 PC Game
Minimum System Requirements
OS: Windows 7/8/8.1/10 (64-Bit Operating System Only)
Processor: INTEL Core i5 3.0 GHz RAM: 4 GB Video Memory: 1 GB Video Card: NVIDIA GeForce GT 720 or ATI Radeon HD 7570 Sound Card: DirectX Compatible DirectX: 11 Hard Drive: 3 GB free
Recommended System Requirements
OS: Windows 7/8/8.1/10 (64-Bit Operating System Only)
Processor: INTEL Core i5 3.2 GHz RAM: 6 GB Video Memory: 2 GB Video Card: NVIDIA GeForce GT 740 or ATI Radeon R7 250 Sound Card: DirectX Compatible DirectX: 11 Hard Drive: 3 GB free Endless Space 2 Free Download FULL PC Game
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Endless Space 2 is a turn-based strategy, science fiction4X game developed by Amplitude Studios. It is the sequel to Endless Space, which was released in 2012. The game had been made available through Steam's early access program since October 2016.[2] It was released on May 18, 2017.
Gameplay[edit]
At the beginning of the game, the player can choose from one of several races, each with their own perks and traits. They are then given control of a fledgling empire, which they must expand by conquering systems. Each system has up to 5 planets, with their own environments, climates, stats (i.e. production, food, etc.), and sometimes anomalies. Anomalies can be explored using an explorer ship, and give buffs or debuffs to the entire system. Planet stats decide how effective planets are at what, while environments decide whether a planet is colonizable or not. The ability to colonize different environments is unlocked through research. Each planet can also be given a specialization, which give buffs, with additional buffs being granted based on climate. Finally, the player can construct different structures, which give system-wide buffs and can be built an unlimited number of times, with a few exceptions. To reach different systems, players must follow established star lines, unless they have special technologies researched.
Research is key to progressing through the game. It unlocks new constructions, ship hulls, weapons, modules, upgrades, tactics, abilities and other useful things. The game has currently 10 factions (including DLC ones).[clarification needed] There are four different categories of research trees: military, science and technology, business and trade, and empire development. Each tree has four levels, which are only unlockable by researching different subjects in the level before. Politics are also important for different reasons. Each race has different parties, such as industrialists and scientists, which can have different statuses, such as entrenched and established. There are also different types of government. There are also a certain number of law slots, where the player can pass bills associated with a certain party that give buffs. However, bills require the party to have reached a certain status, and parties can pass 'forced bills' without player interaction. Increasing party status/representative counts can be achieved by reaching certain technologies, constructing different buildings, and performing certain actions (one example is how declaring war, building bunkers, and researching weapons increases militarists count).
In order to expand their empire, the player must colonize systems throughout their galaxy. They are also competing with various other empires, who are also attempting to win the game. The player can interact with them, by declaring war, sending tributes, or forming alliances. Each empire has their own territory, and different relationships with the player (i.e. Cold War, War, Wary, etc.). There are also minor civilizations, who players can improve their relationships with to get them to send resources, or declare war on. They can also be assimilated into the player's empire if their relationship is good enough. However, enemy empires can interact with these civilizations as well.
To fight against other empires, players require ships and ground troops. Data callout excel 2019 mac review. Players can engage in ship battles against enemy fleets, with the outcome being entirely random, although greater fleet strength increases chance of victory. Different battle tactics can be used, which give bonuses and change the range of engagement. Players can also retreat from battle, saving their ships at the cost of taking some damage. Players can also invade by sending their ground troops to fight against defenders for a system. The player's ground troops can be upgraded, and the player can decide what percentages of the army they make up. Replenishing ground troops requires manpower, a special resource, and each ship can only carry so many soldiers. Players can also weaken an enemy system's defenders by waiting by the system for several turns, which decreases the number of enemy troops. The player can also use certain battle tactics as well, which give certain bonuses but also certain negatives.
Flag of the confederation of the rhine. The player can design ship designs. There are three classes of ship hulls: small, medium, and large, with small and medium hulls having multiple types. Larger hulls have more health, manpower capacity, and module slots, but lack the mobility of smaller ships, require more resources and time to build, and take up more space in a fleet. Each ship has support and weapon modules, where player can equip certain weapons and buff-granting support modules. Each weapon has different stats and ranges. There are three ranges: short, medium, and long. Each weapon has a certain effectiveness at certain ranges, with lower effectiveness reducing weapon damage and accuracy. Certain weapons have special properties; for example, kinetic weapons, while ineffective at long range, can attack incoming missiles, fighters, and bombers. Beam weapons, on the other hand, have generally low damage output but is unaffected by range.
Development[edit]
The game was made available through Steam's early access program on 6 October 2016. The full game was released on the 19 May 2017.
The game received its third major update on the 23 March 2018. It added the Vaulter civilization, pirate bases, and an Early Access version of multiplayer mode along with several new visual elements.[3]
Downloadable contents[edit]
Since the release of the game, many DLCs have been added.
Reception[edit]Accolades[edit]
References[edit]![]()
External links[edit]
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Endless_Space_2&oldid=883744064'
Amplitude have cultivated a reputation for distinctive 4X titles, thanks in particular to the unique faction mechanics and evocative world of 2014’s Endless Legend. Endless Space 2 takes many of the distinguishing aspects of that game, adds new features of its own, and returns the Endless series to its star-spanning beginnings.
As a genre, ‘4X’ can be a broad church. It’s an umbrella term that can technically include Civilization, Stellaris, and Age of Wonders; all throughly different once you go below the general surface of “game where you oversee an empire.” Endless Space 2 hues somewhat traditional in the sense that you colonise planets, research new structures and military fleets alike on a dense tech tree, and juggle with diplomacy both internal and external in nature. But it skews towards lavish writing to support its universe, and excels in the diversity of its eight playable factions.
But if you just want to make your own faction anyway, you can.
The first faction I indulged in, the Vodyani, don’t even colonise planets in the usual way. They’re religious beings of Life Essence (a resource also unique to them) who perform corporeal actions thanks to pragmatic suits, and lurk in space on massive Ark vessels. That’s both a benefit and a hazard; Vodyani reproduce slowly without more Life Essence (harvestable from other hapless populated planets), but can effectively hoover up resources from every planet in a system at once. They’re also very versatile, able to move their Ark (and all structural system upgrades) to a brand new home with ease. The Arks make for formidable combat opponents in the early to mid game, too.
Meanwhile, the Horatio (one of four original factions returning in Endless Space 2), are dictatorial ecologists with a bit of nasty xenophobic streak. The identical cloned creations of an eccentric ‘Horatio Prime,’ they aim to spread true beauty across the universe. True beauty being themselves, of course. Other beings are tolerated, but this faction has at least one “kick out the filthy aliens” quest, and their somewhat dirty secret is ‘disappearing’ other population segments for gene splicing bonuses.
Both are typical of Amplitude’s sharp faction design, matching inviting storytelling with engaging mechanics. The studio are great at coming up with fascinating amalgams; hence nomadic space vampires in the midst of a religious schism, and unhinged cloned empire devoted to nature and sinister gene splicing (granted, they’d already invented these guys for the first Endless Space). In addition to the returning and expanded Sophons, Cravers, and United Empire, Endless Space 2 rounds out the eight with the Lumeris (basically the space mafia), time-bending Riftborn, and deceptively soft-spoken tree creatures The Unfallen.
The main human trait is, of course, arrogant rudeness.
The unique mechanics for each faction are obviously the main attraction, but there’s a terrific attention to detail that extends even to the little blurbs for certain science and tech discoveries. Even though the technology or structure performs the same universal function, it’ll sometimes have a faction-specific explanation. Aspects like this, and the fact that each playable faction has their own terrific musical themes, show an admirable commitment to making each one feel distinct.
Endless Space 2 makes a significant addition to the Endless feature set by including a political dimension, influenced by faction choice and by individual population units. Every faction has an affinity with one of the major political ideologies (industrialists, militarists, and so on), while minor factions also have their own viewpoints. Just about every decision you make in the game can nudge political feelings one way or the other, from building certain structures to having too many enemy ships hanging around your borders. Populations express their political feelings every twenty turns, when elections return representatives to the Senate.
Essentially, the political dimension adds flavour, potential points of internal conflict, and another way for the player to push their empire in a particular direction through Senate laws. There may be times when you really want a particular party in power, either to push a lot of science research or perhaps as part of a particular narrative quest. The dictatorship model can ignore voting results and select a preferred party (at risk of angering the populace), but other government types can also be gently manipulated (through direct or indirect action) in order to get the result you need. During these periods, massaging political opinion can become a bit of a meta-game.
I know people have less faith in polls these days, but this looks pretty convincing.
As mentioned there, minor factions appear in Endless Space 2 in much the same way they did in Endless Legend. Befriending them can lead to resource tributes and, ultimately, full membership in your empire. Depending on the faction you’re running, there can be special interactions with minor factions too. Vodyani can soak up their Life Essence, for example. It’s another instance of Amplitude intertwining expansive writing (every minor faction has their own short story too, like the civilisation which almost collapsed due to virtual reality addiction) and meaningful game mechanics.
The interface clarity that Amplitude brought to their previous games is mostly intact in this sequel. It’s closest in form to Endless Legend, but as there’s more information and data to fit into a similar number of screens things do feel a little more cluttered or shunted off to sub-menus in places. The technology screen is especially daunting for the first campaign. A few useful mechanics (like specialist colony additions) are not exactly hidden, but are also quite small and unassuming buttons. Still, aspects like trade routes (often so confusing in other 4X titles) can be set up, monitored, and understood with relative fluidity and ease.
Endless Space 2, again like its immediate predecessor, takes evident steps to avoid bogging down in micro-management. The aforementioned trade routes are one example; you set up a primary HQ and a subsidiary at the other end and you’re pretty much done. You’ll perhaps spend time shunting populations around your colonies, or switching new modules on and off your fleet blueprints, but most choices, management, and organisational actions take a broad, big picture approach. When compared to other games in this genre, at least.
If you can study this screen without experiencing anxiety, you’ll be fine. Bit heroes hack mod apk.
One area which can get a little laborious is levelling up Heroes. Later in a campaign you’ll end up with several of these potential fleet leaders and colony governors, all of whom will be gaining levels at (by this point) a fairly consistent rate. There’s a point at which dumping levels into Hero skills (helpful skills, admittedly) every other turn gets a bit tedious. Amplitude have accounted for automation in other areas, colonies can be given an auto-build focus if you wish, event notifications can be switched off (though come back after a re-load, annoyingly), but Heroes have to be dealt with manually. It’s a fine system in general, and adds even further narrative immersion; it just pulls attention away from more important matters a little too often in the end game period.
Endless Space 2 could also do with a straightforward way of filtering potential targets for colonisation. It’s not too strenuous to poke around the systems you’ve discovered for clusters of promising planets, but it’s a rare case of something feeling a bit like busy-work.
As was the case in the first Endless Space, military matters in the sequel are somewhat hands off. Your actions and decisions before battles (whether your fleet tech is up to date, if you have the production levels to churn out enough ships, picking the right targets) are what will significantly swing a conflict in your favour. Ship battles in Endless Space 2 are a matter of interpreting some pre-attack data about your opposition, selecting a tactics card (more of which can be obtained through research, events and so on), organising your attending ships into between one and three ‘flotillas’ and then letting the clash unfold.
Giant Space Ark filled with Life Essence leeching pseudo-vamps AWAY!
Battles can be viewed (and re-watched) as a cinematic presentation, but this an unusual instance of Amplitude’s style and substance not really meshing together. Even though it’s satisfying to see your faction’s unique ship types in action a couple of times, there are no mid-battle decisions to be made. So it’s likely that a 4X player 20 hours into a campaign is just going to be mashing the auto-resolve button. The cinematic representations do have some value; you can get a sense of how well your fleet composition is working with your selected tactic (maybe it’s not getting off enough shots at long range, or whatever), but are probably best reserved for truly climactic assaults.
Combat mechanics themselves revolve around dual weapon and defense types. Beam and projectile in the first instance, and shields or armour in the second. Weapon types that specialise at short, medium or long range add another layer to think about when switching modules around on your ships. Particular strategic resource types allow improved modules, as does further research into the various engines and support functions available in Endless Space 2. Like other aspects of the game, ship design offers some tactical freedom without insisting that the player take the full role of Chief Aerospace Engineer.
Switching around your fleet designs is necessary, because the AI seems relatively able to respond to, say, an all-laser barrage with new designs of its own. They’re certainly not flawless in executing a war (on Normal and Hard I have seen them throw underpowered fleets at me in rather futile gestures), but the AI is capable of making the most of its tech level to put out enough firepower to cause problems. It’ll also happily assault worlds left unprotected by your navy. In the campaigns I’ve played the AI has tended to play to its faction (Lumeris pursuing an Economic victory, etc) and despite early access accounts to the contrary I never saw them flounder around or fail to expand.
I’d recommended turning off pirates, though. They spawn with rather absurd levels of power and don’t seem to add a whole lot to the game besides periodic irritation.
I’d rather spend my time pondering slightly xenophobic matters of bureaucracy.
In the Vodyani campaign I played, I’d beaten the Unfallen in a lengthy war (which in Endless Space 2 can stretch the limits of the new, Europa Universalis IV-esque ‘manpower’ resource). They’d ceded all but one planet to me in a peace deal, and were probing around my nearby systems while I was busy elsewhere. After a short time they offered an alliance, effectively making them a lesser partner in my schemes. All in all, it seemed like a pretty sensible response for a pacifist faction placed in that position.
My opponents have all been AI for the purposes of this review because, while multiplayer is available in Endless Space 2, having a different, pre-release build of the game makes testing it impractical. It’s very likely to have the same functionality as Endless Legend, but beyond that I can’t really comment.
I can chime in on reports from people playing the early access version about campaigns getting unstable, or save files not working beyond the 150 turn mark. That didn’t happen to me across a pair of campaigns, but I was also playing galaxies that were on the medium side. The game did hard-crash a couple of times, however. I also ran into a few bugs. A Vodyani Ark got permanently stuck to a system after winning a ground assault, hero portraits went missing, and I’ve been able to gain affinity with minor factions I’ve not even met on the map yet.
Amplitude have already confirmed that carriers (with fighters and bombers) had to be cut from the initial release, and will now appear in a first, free update. This sort of thing suggests a tight release schedule, which means at least some of the issues mentioned above will probably appear in the final version.
That system in the bottom-ish left is the one my Ark couldn’t actually leave.
The feeling that Endless Space 2 could do with more time residing in early access is enough to give me pause from unconditional recommendation. That said, the pre-release version I’ve been playing for the past few days has been extremely compelling in spite of the bugs. If the game receives the same standard of long term support as Endless Legend (and most signs suggest it will), then it’ll be an outstanding 4X title. Military logisticians won’t find their dream game here, but anyone who values top-tier faction design, atmosphere, and intuitive, interconnected empire management will find another splendid Amplitude universe to lose themselves within.
Quite a bit happening in the world of Endless Space 2 today, including a major free update to the game. The ‘Galactic Statecraft’ patch (1.1.0), available right now, overhauls some of the game’s diplomatic interactions. There’s also a very long list of other changes and additions to the space battles, quests, economy, tech, and, well, basically every aspect.
The trailer (below) includes a reasonable summary of the additions to Endless Space 2’s diplomatic features. Basically, more options mean you can form meaningful alliances (and more easily go the route of peace, rather than all-out war). A new co-ordination tool will allow you to ‘ping’ areas of the galaxy you’d like to attack or defend, and the AI should respond in kind. That extends to multiplayer too, which will now have its own ‘alliance’ chat tab.
Diplomatic requests like “remove your ships from my back yard” can be issued as well (by both player and AI). And it’s possible to set a diplomatic response if the request is not met.
If that all sounds interesting but you don’t own Endless Space 2, well, there’s a timely offer happening at the moment. The game is having a free Steam Weekend that runs from today until 20 November. You can download and play it for free during that period. It’s also on sale (at 50% off, making it $20) until 22 November.
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